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This tile is from Newbies 12: When 11 Just Wasn't Enough


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Checked out at: May 08, 2002
Checked in at: May 08, 2002
Checkout tile:

Posts

philoader
Hmm
Theres 3d tiles are not cool. They do not blend at all and disrupt the flow of the quilt. I don't know why no one has said anything yet.. but please stop with the 3d tiley things man.. :/ There is a reason behind the low scores :|
dreamroamer
Re: Hmm
I don't mind admitting I did those, but as a total newbie to both tile painting and digital art, I would really appreciate some feedback on how to improve. I try to blend things in, and my apologies if a black line on the edge keeps showing up, these on checkout don't seem to carry a distinctly coloured border.

For THIS particular tile, I don't know what happened, the tile I checked out didn't require me to blend any side other than the right, and I'm certainly clueless as to why it didn't blend in with the neighbouring bottom tile.

Finally, I must say sorrie, that I don't quite understand your comment completely, because the point of any painting is individualism, and while my images are a lot different from others I'm trying my best to blend the edges. I don't consider rating others on account of image, but on effort and technical execution.
philoader
Re: Re: Hmm
I'm not saying your work isn't cool or anything, but these tiles don't really fit in with the rest of the quilt. The point of the quilt is to continue the work of others in your blend, not to destroy it. Look at it from my perspective, I had to blend into your 3d tiles, which was difficult because all you can really do is continue it, not build off of it. So everytime someone borders on y our tile, they have to "start over again".

Its ok if you are a newbie.. I am too, but at least try to draw something or continue stuff instead of just doing these 3d tiles. Again, I understand it is about individualism, but the quilt is OURS.. and we have to work as a TEAM, not alone to make everything fit. Tiles should not only be judged on effort and technical execution, but how well you blend into the quilt, not only with borders.. but somewhat style.
dreamroamer
Re: Re: Re: Hmm
Help ... so you think maybe less of those little squares (at least around the edges)'ll help? OK, I'll try :)... but I can't seem to get my stuff up to a good quality, I'm on the verge of giving up altogether.

Sometimes this black edge shows up, and I also like to apologise if that happens, the borders are black and it's difficult to tell where the edge ends exactly.
philoader
Re: Re: Re: Re: Hmm
What I do is I make a 128x128 square, past it over, and then copy the back layer (checkout tile picture) over it, then cut out the 128x128 square.. that way I always know I'm not touching the other people's borders at all.
miskate
Miskate's theory on the point of tiles... again
Every month or so I there's a tiler that probably needs to hear this, and being the nosey person I am I usually end up being the one to say it (ok, Philoader beat me to it this time, but anyway...)

The "aim" of tiling, apart from the general collaborative art thing, is to create one weird looking image. It's not like a quilt your granny makes with distinct pictures on each panel - it's like one big drawing that just happens to have been drawn by a lot of different people.

So, a successful tile needs to do four things:

1. Not have any hard edges - your drawing has to go all the way over the "draw here" area. To make sure you do this, draw over the checkered edges - if you look at the checkin tiles of more experienced tilers you'll see that more often than not there are no checks left at all.

2. Blending - blending isn't just about colour. It's about shapes and themes as well. In this tile your given edge was black with white dots. It looks a bit like dark sky with stars - so a good tile to go here probably would have involved a night sky or a space scene of some sort.

3. Give your neighbours something to work with. Give them something they can continue on with in their tile by making part of your own image disappear off the edge.

4. Avoid filters, excessive smudging and special affects. Ok, not always - sometimes filters etc are good when used appropriately, but don't use them as a replacement for actual drawing skills. Also, filters and smudging can be very hard to blend effectively.

If your drawing program has layers, then take philoader's suggestion seriously - what most tilers do (judging from past coversations) is make a layer just containing the borders and leave that on top of the stack untouched. That way you never loose your original edges. I wrote a brief photoshop specific tutorial about it ages ago which you can find on my page (click on my name) if you aren't sure exactly what we mean by that.

Anyway, don't stop just because you have gotten some bad scores and don't be shy about not being a very good drawer. This is a great place to learn and improve.
dreamroamer
Re: Miskate's theory on the point of tiles... again
Thanks Caitlin ... like I was saying, this is my first time doing this, and I wasn't too sure what I was "supposed to do". I've been doing those "tiley things" and don't know what was wrong (even though the scores told me sth was DEFINITELY wrong!) until phi here was kind enough to yell at me, wake me up. Added to that, I don't really have any software yet, and that makes it doubly hard to achieve a smooth, clean look. As I'm an artist using "traditional" media, I think I need a wacom tablet!!!

Oh wait, you can actually draw over the checkered squares?!? Oh, OK ... I'll give it another try (later) ... thx again Caitlin, and phi!